

The loading screen in the Windows Vista version also has the Comic Sans MS font, In Windows 7, it is now in Segoe UI.

The Windows Vista version has the main menu's logo in Comic Sans MS. Probably intended for controlling the timer. Force Lose - Automatically makes the player lose in timed games.Mixer - Mimics the sundae dessert "power-down" the tiles are moved all across the playfield.Force Win - As you'd expect, the player automatically wins the game.

Sneak Peak - Lets the player look at all the tiles, but only if none of them are flipped.This menu is comparatively intact, with almost all of the options working. "Reload Variables" doesn't appear to do anything on the surface, while "Time Attack Mode" might be a scrapped game mode. The only option that appears to work is "Win Game", which does indeed let the player win. The options consist of trying to pick the graphics currently available. The rest appear to have been for the figure the player has to guess for, but they don't appear to be functional. The only part of the menu that appears to work is "Toggle Curtain", allowing the player to see behind the curtain. However, the debug menus aren't seen until entering one of the mini-games. A full-screen version of the game embedded into the game's executable that can be launched from Windows Media Center.Īs with most other games shipped with Vista and 7, it has an internal g_debugEnabled variable.
